Howdy y'all, hope everybody's having a good day. I wanted to show you some of the more advanced motion work we're doing at L2 Media, and how we get much more realistic motion when we're building a complex scene. On the left is the 3D blockout we made in Blender before generating anything. On the right is the final render from Seedance 2.5, using our reference images and set design. Here's how we did it. We had Claude design the set based on what we wanted. We described the camera motion, down to how we wanted the camera to shift back and forth, and gave it a reference video. Claude built out the whole scene in Blender. Then I built the actual set design in Seedance 2.5. If you want to get super accurate, take your reference set first and have it designed specifically inside Blender. That's what I suggest. For this one I just wanted to show an example, so I threw myself in as one of our avatars. Attached below: - Our prompt, so you can see exactly how we did it. - An MD file with the Blender guide. Give it to your Claude agent (or ChatGPT) and tell it to run it, and it will set everything up and do the work for you.