Activity
Mon
Wed
Fri
Sun
Nov
Dec
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
What is this?
Less
More

Owned by Chris

Join fumbler Warcraft as we build this great community of Apes to learn the great game of Warcraft III the Frozen Throne. We do streams and giveaways.

Bright Basketball Training builds peripheral eye training, awareness, vision, & handles, for athletes of all sports but especially basketball.

2 contributions to Ape Skool
"Punnett Square Playbook" (as Random)
Playing as Random has it's advantage(s). Two "basic" advantages ("1", and "1a" if you will) are that, the opponent doesn't know your race and is more or less forced to send a worker "xmap" early to scout, and find out what race you spawned as. But also, the matchups can be more interesting in the sense that your hero selection and strategy choice have a larger "Punnett Square." This post shows a "Punnett Square" decision tree for playing as Random in 1v1 strategies*. *Regardless of Map* Note: this "Punnett Square" is probably 'off-meta' in comparison to "High Level Professional Play." If you are playing in the competitive Warcraft III scene, you should probably generate your own version of this, OR already have done so in your own "Neocortex." (And it probably factors in Map Pool.) Regardless, let's have fun with this; comment below your own "Punnett Square" & ideas --whether you play as Random or your decision tree as Selected Race: (Human, Orc, Undead, Night Elf) [X-Axis] versus your opponent's potential races (Human, Orc, Undead, Night Elf, RANDOM)[Y-Axis] . This way we can introduce a solid argument and study for "Meta!"
0
0
1-2 of 2
Chris B.
1
5 points to level up
@chris-bertini-6237
Virtual E-Scooter Repairs Shop #micromobility #sustainability www.scooterops.com

Active 9d ago
Joined Feb 5, 2026
Phoenix