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Owned by Daniel

Tiny Games Club

80 members • Free

Lets make some tiny games together, start small, keep it simple and grow into your potential!

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79 contributions to Tiny Games Club
Magic Lion Development
Here is some more footage of i guess what im tentatively calling Magic Lion.
Magic Lion Development
1 like • 4d
@Morgan Page you collect orbs take em to your main base and from there you recieve upgrades that help you deal with some of the harder challenges in the outskirts of the land. Its like a super tiny version of something like elden ring or breath of the wild, sort off 🤣
New Game
Been making a new game about a lion, ive got some of the basics down still working on getting the main game loop bug free.
New Game
0 likes • 5d
@Kim Parker-Butler not quite, Im still working on the idea that he is cleansing them from the purple stuff!
0 likes • 5d
@Kim Parker-Butler yeah its not super clear, 🤣
Checking in
Its been a while since I've been very active on here, but I wanted to just check in and see how everyone's game endeavors are shaping out, whats your current project? And maybe share something you have been learning recently wether technical or not. Ive been working on games again, after a little bit of a break. So im thinking about being a bit more active on here!
1 like • May 21
@Joshua Hillary Thats awesome glad to hear your still working on it! it be awesome to see more images and info on it! 🎉
0 likes • May 21
@Kim Parker-Butler love it! Are you learning music for game dev or is it just another one of your interests?
FUN
Ive been watching this video this week and giving it a few listens, cause its such a treasure trove of info, lots of cool ideas on what makes games fun you guys should check it out if you have time.
2
0
I made two new games: RTRL (last week)
It is a track based sci-fi "runner" where you compete for high scores
I made two new games: RTRL (last week)
1 like • May 18
@Jonathan Stoner is thought it was great! I made it after the boss really liked there were upgrades but immediately got Stomped by that second segment 🤣
1 like • May 21
@Jonathan Stoner honestly Ive only released games on itch.io, so I have very limited understanding of what it means to release a commercial game. With that in mind, after trying it I think the difficulty curve would be something to adjust, and I think bringing some more clarity to the controls, I figured pressing left and right edge of the screen controlled the movement, but sometimes I would press higher on the screen and go high speed 😅 so maybe it could be more clear the areas were you speed up or move. And in the end I think its a good prototype to release on itch and have people try it and keep improving it through there, but im not super sure how popular this genre of game is with the game consumer base 🤷‍♂️ id probably think about that before spending a lot of time polishing it. I hope any of what i said helps 😅
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Daniel Becerra
5
247 points to level up
@daniel-becerra-2731
Im a solo game developer that's been learning for 2 years, my background is in design and art. Check out my games in bio link.

Active 3d ago
Joined Aug 22, 2025
Pensacola