Activity
Mon
Wed
Fri
Sun
Oct
Nov
Dec
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
What is this?
Less
More
Game Master's Laboratory

434 members • Free

8 contributions to Game Master's Laboratory
AI, a Tool not a Replacement.
I use AI a lot for RPGs, in my case DnD 5e. I’m confident some of you hate AI and for good reasons. Some may be unaware. We may know people who let it replace their own creativity. I brainstorm with it. For example, we had Session -1 last week. It my first time facilitating it and I’m sure it needs inprovement. We developed factions. Well…we developed a ton of ideas for factions. I will use one as an example. The players feel done, so I want to organize their faction ideas into something cohesive and then ask them to edit it (we need one more short Session -1) So I said to AI, “Now let’s create factions. I’ll give you the notes from Session -1 and then let’s discuss the faction. Discuss! I don’t need you to create a faction for me.” Then I gave it these notes: The world is a little bit like Harry Potter, with some people that know about magic and most people do not. - This faction wants everyone to know about magic, wants to expose magic and make it public. They want power and to control it - They are hunting the party. Opposed to the magic group and the cleric group that dislikes use of magic not sanctioned by the gods. They are working behind the scenes — working with the assassin’s guild. It’s a network of cells, not centralized AI asked about their motivation, what they thought was wrong with the world, and what their methods were. Also, why are they hunting the party? Finally, it asked how united or decentralize the cells are. I used voice-to-text to give it a long answer in response to everything it provided. 1. It clearly didn’t understand my notes because my notes are out of context. So I explained them. 2. It asked a lot of really good questions and made some suggestion suggestions. 3. I disagreed with a lot of the suggestions, liked some of them, but the best part was that it launched my own creativity. I know all the other background for this world and the probing questions and ideas allowed me to really think about what the players wanted.
1 like • Apr 13
Thinking partner. I have a lot of ideas on my own, but the follow-up questions that AI seems to generate for me to clarify my thinking are invaluable. I have a campaign that runs for about 6 months out of the year. (I switch off with another GM in our group who runs a completely different to keep both of us from being the "Forever GM".) I find that remembering details and getting back into the groove of the campaign is the hardest part for me. AI is a fantastic tool for getting me back on board and remember where we were taking things. Having the ability to "brainstorm" with myself is really what gets me going again. I second not using AI generated art. I won't say it's offensive, but it is replacing great artists with "good enough" art that makes me angry. I won't use it at my table either. I also use AI for random table generation or systems as mentioned above. Again I will also throw out about 70 - 80% of everything it will give me, but there are some real nuggets in the 20%. I also tend to be able to expand a lot of things on my own, much like I would if I were spit-balling ideas with my friends. Ultimately though, the players drive the story, I just set up scenarios and landscapes for them to play in. AI can't replace the players. (Unless it can. I play online with my group. How would I really know? 😅)
New Book, OUT NOW!
We are unbelievably excited for the launch of the second book in the Game Master's Handbook series, and follow-up to the Proactive Roleplaying book: The Game Master's Handbook of Collaborative Campaign Design! This book walks GMs through planning and executing full campaigns, from a full Session -1 system to kick things off to finishing every arc in a satisfying conclusion. We are so, so, so proud and grateful to share this with you, and we can't wait to hear what folks think! You can find it on Amazon (link below) or with all major book retailers, so check what's available near you! We can't wait for you to read it! We'll have more news for you soon, so keep an eye out! Thank you all again for being a part of the journey, and we'll be chatting with you a ton in the coming days. There's an invitation to this lab in the book this time, so we're expecting a few new friends in the coming weeks. We can't possibly convey to you all how grateful we are for the welcoming, helpful, and kindhearted people here, and we trust that vibe will continue as we meet new folks. Talk to you soon! Tristan https://www.amazon.com/Masters-Handbook-Collaborative-Campaign-Design/dp/1964487048
0 likes • Oct '25
Preordered mine long ago and was so surprised when it showed up on my doorstep. I haven't had time, but am eager to dig into it. Thank you @Tristan Fishel and @Jonah Fishel for continuing the work that you do so well!
New Game Master's Handbook!
Big news everyone! Jonah and I have been hard at work, and it's finally time: the next book in the Game Master's Handbook series is almost here! You can take a look here. The Game Master's Handbook of Collaborative Campaign Design is the follow up to our Proactive Roleplaying Book, with lots of the same core philosophies but covering new challenges and topics. We're super proud of this one, and we think we've taken all the lessons we learned from the Proactive Handbook and made something really special for this one. If the first book was about creating player-driven narratives, this is about creating collaborative campaigns: how to discover a story with your friends together, not tell them one you've already written yourself. We've worked super hard to make this concept as approachable as possible, even for GMs that don't enjoy using improvisation at the table, and I'm pretty confident we've succeeded. While I'm very proud of our first book, it was definitely a learning experience, and I think those lessons were put to good use---I genuinely believe every single chapter in this book has something useful for a GM's table (and you don't need to have read the Proactive book to enjoy this one---they cover different topics!) The incomparable Jeff Ashworth, creator of the original "Game Master's Book of ____" series, of which our handbooks are cousins, continued to consult with us on this entry, providing invaluable feedback along with Phil Sexton and Tim Baker. Will Earl (of DnD Shorts fame) is writing the foreward, and Luke Eidenschink returns with his fantastic illustrations. We could probably write about this book for a very, very long time, so we're going to try to spare all of you from that by hosting a *live Q&A here in the lab Tuesday, April 8th, at 8:30 PM EST.* We'll post more details soon, and for those who can't make it, we'll be collecting some questions beforehand and recording the session to post in the lab, so don't worry!
1 like • Jun '25
@Tristan Fishel Or money, whichever you prefer.
Question about Goals.
Hola Masters! I’m still working on the very first proactive campaign and I have a question maybe you can all help me? When a player sets a goal, let’s say a short one. And the step/steps he is going to take to complete it, is it always right? Example: My players sets the goal of killing the Kobold King, asking around he is told by an NPC that it is hidden in this cavern. May the NPC been lying? Is it better that the players fulfill their goals using exactly the steps they came up with to do so? All advice will be appreciated! Gracias!
2 likes • Oct '24
I think the purpose of setting the goal is to create the tension of the plot. If each player was truly just writing the steps of the campaign, then why have a GM at all? While the goal should be specific, it looks like your player has also written the plot. (The Kobold King is in the cavern.) There isn’t anything that says they have to be in the cavern, but could be elsewhere. Now look at the gift your player has given you. You could make an entire session based off this. The players visit a bar to find info about the kobold king. After some random encounters with bar denizens, they come across not one, but possibly a few leads. (Which one should THE PARTY take?) Say they decide on the cave as their path, you have an adventure there just trying to get to the kobold king through a series of traps and trials. Once they get to the throne room, is the kobold king still there? Did the traps they set off give warning to escape? Did they abandon the cave because too many people already knew where they were hiding? Did a bigger bad take over the cave instead? Is there another player’s goal in the cave that may override the finding of the kobold king? There are a lot of possibilities here, the game should be fun for the whole party (including the GM) not dictated by a single player. Make their ideas work, but not in the way they expected. That is the fun part.
Notion or Obsidian anyone?
I have been using Notion off and on for several years to keep up with my GM notes, session prep, etc. Partly based on Sly Flourish's Lazy DM templates. It has been very handy to have all of this in one place, but sometimes it can be over-complicated. I have more recently been using Obsidian to do this same thing as I also use Obsidian in my daily life for work and personal projects. Again, I have just transmongrified the Lazy GM templates from Notion to work in Obsidian. Everything was going great until I ran across this little book about Proactive Roleplaying that has upended all of my thought processes about how I both prep and run my games. I was wondering if: - anyone here has experience with either of these systems in terms of Proactive Roleplaying. Would love to hear your usage on either. (Please no "X is better than Y" discussions. I deal with that enough already and have come to determine that each system works for each person for different reasons, and that is ok.) - for either one of these, how would you set up goal tracking, faction tracking, session planning, etc. I have some ideas, but we are far better as a hive mind, right? Looking forward to hearing from you. Jay
0 likes • Aug '24
@Jonah Fishel that would be great. Looking forward to seeing what you have. I have been working on a couple of tables in Notion, but still trying to figure out if I'm actually on the right track.
1 like • Aug '24
@James Willetts I read this description 3 times and determined that I don’t think I’m familiar with many of those terms, would love to know more (maybe in a different thread.) what are CATS? Lines and veils?
1-8 of 8
Jay Robinson
3
45 points to level up
@jay-robinson-4572
Long time D&D player. I started with the Basic set back in the forever agos. I have played and DM'd many games in many systems. I am always learning.

Active 16h ago
Joined Aug 11, 2024
Gulf Coast Alabama
Powered by