An amazing, audacious game from Jay Dragon; currently crowdfunding here: https://www.kickstarter.com/projects/sjgames/seven-part-pact Plus One Exp has been doing deep-dives on each of the wizards here: https://www.youtube.com/@PlusOneExp The Necromancer Your humble magic, performed at your will and whim without any incantation, allow you to: - Conjure shadows along the walls, to fill the homes and hearts of men with wicked dread, and move within such darkness. - Silence the breeze, still all sound, dampen the calls of nature and in turn ensure your own footsteps are silent as you pass. - While holding close to your pact-fragment, wander between the veil of worlds and place one foot within the realms of death, taking but a single living soul with you at a time (if they dare). You possess a set of ancient treasures, which you may call upon in times of need: - A cloak woven from shadows and dying breaths, which upon donning may disguise you as moonlight and mist. - A set of ancient chimes, which only ring when the dead are near, and whose tune is loud and harsh to the souls of the dead. - A deck of oracle cards, depicting many possible and strangely specific tragic fates, which tends to be more accurate than not. - A gravedigger's shovel. You also possess… - This book of magic, filled with the notes of Necromancers past. - Black clothes, or gravedigger's clothes, or funeral garb. - Any materials needed for your wizardry, such as (but not limited to) chalk, loose bones, grave dirt, needle & thread, etc. - Any accessibility tools or mobility aids, such as (but not limited to) glasses, canes, wheelchairs, sleeping herbs, etc. For each question, make your choice on behalf of your Wizard, and mark down the resulting values of your Elemental Circles: - For all your life, you have watched death cavort around you. Do you sympathize with those who mourn (+1 Fire) or reject utterly such weaknesses (+1 Air)? - The underbelly of Isha is crawling with petty ghoul-callers who fashion themselves your peers. Do you regard them as uncertain allies at the border of death (+1 Fire) or enemies to the Pact and all you stand for (+1 Earth)? - All your time spent around the dead has left an impact on your personality. Are you macabre and irreverent (+1 Air) or pragmatic and blunt (+1 Earth)? - The poorest and most frail islands of Isha have recently lost many to plague and warfare. Do those citizens greet you like an old friend (+1 Water) or spurn your presence and arrival (+1 Earth)? - Imagine a child begs you for help, having just lost her mother in a most unfair manner. Do you try and help despite the cost (+1 Water) or teach the child the cruelty of the world (+1 Air)? - You are familiar with death's wicked toll. Did you lose a lover (+1 Fire) or a family (+1 Water)?