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19 contributions to Game Master's Laboratory
0 likes • 1h
@Tristan Fishel they would very quickly no longer be able to afford it. :D
Tactical Limitiations
So I'm going to through myself under the bus with this one: I suck at tactics. I'm great at plotting out an interesting story and challenging social and exploration encounters... But when it comes to combat my players laugh at me. Does anyone have a process to help train me up to become more tactical and challenging for my players? I've run encounters where they stomp on individual monsters that should be a challenge for them. I've introduced a dragon that was wildly above their level and nearly TPK'd them for no real reason (just trying to show how badly I can plan these out). I've currently got a group of engineers and mathmaticians playing ranged attacking characters that sweep the board of any fight I throw at them. I want to get better at tactical combat but don't know where to start. Help!
3 likes • 3d
Decisive action is always best. For games like Pathfinder or D&D, Jonah's recommendation is great. For everything else, Jay's are better. Especially helpful is to create contextual shapes that maybe incentivize "suboptimal" play. (your wizard only casts fireball? have an underwater battle. your bard social-negates everything? Have enemies that are literally unconscious, whose minds, such as they are, cannot be swayed. They like to hit things fast and hard? Have a timer where you know that the boss is arriving in n rounds, and the party wants to look like they're struggling against the minions, meaning they want to engage but not maximally until they can lure the boss out. etc.
A work in progress
For my upcoming Night City Daggerheart mini-campaign.
A work in progress
0 likes • 16d
@Arun Gupta mechanically it's mage hand, just reskinned.
Pushes
I've watched a very informative video talking about Premises, People, and Pushes (https://youtu.be/mh1Yq592I5A?si=NAhVdyZQiWBp1inK). Out of all the concepts this video talks about, pushes seems to be the one I can find the least additional information about. The creator talks about pushes being events that occur in the world in order to make it feel alive, specifying that these are NOT plot hooks but are instead events that would happen, big or small, in a way that makes sense for the world to feel alive. This includes, for example, a scene where an accident takes place and the push is a news van interviewing a group of students all giving varying accounts of what happened. Are there more resources exploring this topic about how to make world feel alive without pressuring the players down a plot (similar to the advice in the video)? Perhaps the concept is called something else in other books.
3 likes • 19d
another way to think of them is as invitations into the world. they might have low/no stakes, and just exist to demonstrate an element of the world, give it a bit of dimensionality, but if player lock onto it, it may become something that you start pointing plot elements toward.
Establishing a social network
As discussed in today's meeting. I'm going to borrow the scene creation images from Blood Sigils (the Vampire: the Masquerade sourcebook), which I can't recommend highly enough. In this case, the social network is the player characters and how they relate to people who are associated with blood magic. Step 1: The coterie (the party). Step 2: Existing NPC relationships that are applicable (either from character creation, session zero, or initial session) Step 3: In this context, they're adding the "sellers" => people who have things that the PCs might want. Step 4: Ditto for "buyers" => these are people who maybe want the same things the PCs want. They might be able to point the PCs in the right direction, or maybe they are competition. Step 5: Add relevant locations Step 6: Add enemies/breakers. This can be done collaboratively as well, or just as a step as the GM afterward, if you want them to be a surprise. Step 7: Name and Trends: trends are subnarratives that start hot (usually at 5) and then tick down more slowly or quickly based on the extent that the players interact with them.
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Establishing a social network
1-10 of 19
Jordan Peacock
4
83 points to level up
@jordan-peacock-5167
Currently running campaigns of Daggerheart, D&D, The Expanse, The One Ring, Legend of the Five Rings, VtM, Good Society, Ars Magica

Active 1h ago
Joined Mar 18, 2026
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