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AIography

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152 contributions to AIography
The Week AI Stopped Being a Question
Something quietly tipped over this week, and today's newsletter is all about it. For a couple of years now, the AI-in-film conversation has mostly been an argument. Is it real? Is it cheating? Is it going to stick? This week the argument got a tiebreaker, and it came from about the most credible voice there is. George Lucas said AI is the future of the medium. His actual words: "Artificial intelligence means it's much easier for us to make movies," and "There's nothing you can do about it. That's progress; it's the future." That's the person who built the modern blockbuster telling you the door is open. And it's not just talk from the sidelines. The same week, the biggest streamer on earth put a number on it. In its quarterly letter to shareholders, Netflix said creative partners used generative AI across roughly 300 titles this year, mostly in post-production. Not a demo. Not a pilot program. Three hundred titles, on the record, to Wall Street. Put those two together and the shape of the week is hard to miss. The most famous names and the biggest money landed on the same side, out loud, at the same time. In today's full newsletter, I walk through what that actually means for working creators, plus the honest other half: a director who shipped a 135-minute AI feature almost by himself, Christopher Nolan calling the whole thing a trap from the other side of the same week, and a couple of new tools you can actually put to work. It's a five-minute read, and it's built to help you decide what to use and what to keep your hands on. Read the whole thing here: https://aiography.beehiiv.com/p/george-lucas-says-ai-is-the-future-of-movies Here's the thing I keep landing on. When a tool goes from "maybe" to "here to stay," the interesting question stops being whether you use it. It becomes what you refuse to hand over. The tools are settling. Your judgment is the part that still can't be automated, and this week made that clearer, not less.
1 like • 19d
@Anthony Steinhart Hey Ant, sorry for the belated reply, but this is terrific work. Really appreciate you laying out the exact workflow you used. One question. Did you generate the graphics with Seedance, or did you do them in After Effects or something? I'm interested to know and to know how you would prompt for something like that if you did. Thanks again for posting.
3 likes • 19d
@Phil Benson again, sorry for the late reply but yes, PJ posts amazing stuff on X and in his newsletter. He's really one of the best AI directors working today and his agency seems to be killing it. I'm trying to get him on the podcast so we'll see what happens.
How an Outsider Won Runway's Top AI Prize
The premiere episode of the AIography Podcast is up. I sat down with Robert Gaudette. He's a 54-year-old nonprofit worker from Toronto. He never went to film school. And he just won the top prize at Runway's AI Grand Prix with his film "A Face Only a Mother Could Love." Here's what got me. The film has real heart. It moves people. That's the one thing everyone says AI can't do, and Robert did it anyway. We talked through how he actually built it, start to finish. His workflow. The "subtext block" he puts in his prompts. How he pushed past the imposter feeling that hits all of us. And why he still believes story comes first, even now. If you've been stuck at "where do I even begin," this is the one to watch. Robert started exactly where you are. Link to Interview Link to Robert's film "A Face Only A Mother Could Love." Watch it, then drop one thing that surprised you in the comments.
0 likes • 19d
David, this is exactly the right thing to be focusing on. You nailed the real insight: the craft isn't the tool, it's the level of detail you feed it. How specifically you describe the shot, the movement, the feeling. That subtext moment you flagged was outstanding. The people getting good results are the ones directing the model like a DP, not typing a wish and hoping. Transcribing the interview to study his process is a smart move. That's where the actual method lives. On cost: Robert and I never got into budget or what the generations ran him in total, so I don't have a real number for you, and I'm not going to invent one. It's a great question though, and honestly one worth putting to him directly. If enough of us are curious, that's a good follow-up to line up. Keep digging in like this. It's how you actually learn it.
Best workflow/tools for creating a 2D watercolour and ink, hand-drawn style animation
Hey guys. I’m going to start on my 1st AI driven creative project. It’s an animation to help promote a new children’s app that my wife is developing. She has created 3 whimsical main characters, in a watercolour and ink, hand-drawn style, along with some backgrounds for the world in which they live. I want to know which is the best platform/ecosystem etc. in which to create this. Character consistency is super important. This first film will be 30 secs long. The whole thing must feel like it’s been hand painted/drawn in 2D. Any advice would be much appreciated, thanks!
0 likes • 19d
John, welcome. Glad you jumped in, and what a first project to do it on. Good news before anything else: you're already holding the hardest part. Your wife's hand-drawn characters ARE your consistency. Most people spend weeks fighting a tool to invent a character that stays the same shot to shot. You skip all of that, because she's already made the "character bible." Guard those drawings. They're your anchor. The approach: Animate FROM her art, don't generate from a description. This is the whole game. You want image-to-video, where you feed her actual artwork in as the starting frame, not text-to-video, where you type a prompt and the tool invents its own look. Text-to-video will reinvent your characters and throw away that watercolor-and-ink feel every time. Image-to-video keeps her hand on it. For tools, start simple. Kling or Runway will both take an image and animate it, and both have consistency features. You don't need a complicated pipeline for 30 seconds. (If you ever want tighter control of the 2D look, there's a ComfyUI route with something called IP-Adapter, or training a small model on her style. That's a step-two problem, not a first-film one.) Two habits that save you: Say the style out loud every time. In every prompt: "2D hand-painted watercolor and ink, flat, storybook, no 3D, no photorealism." These tools drift toward slick CG the second you stop telling them not to. Build it shot by shot. Don't generate 30 seconds in one go. Break it into six to ten short shots, two to four seconds each, animate each from a still, and then cut them together. Short shots are how you keep both the character and the look under control. One honest thing: true 2D hand-drawn motion is one of the harder things to pull off with AI video right now. These models were mostly trained on live-action, so they want to make everything look real. Using her art as the input and keeping shots short is how you fight that. Expect to iterate, and don't judge it by the first render.
Caught Between the AI Hype and the Backlash? 🤔
If you've felt whiplash this month, you're not imagining it. One week a festival puts a fully AI-made film in its lineup. The next, a craft guild publicly tears into a legendary director for promoting an AI tool. And now the Directors Guild has a tentative deal that writes AI rules into the contract. The signals point in every direction at once. Here's the thing I want you to hear, because nobody seems to be saying it plainly. The split isn't tech people versus artists. It runs straight through the working pros. People doing the exact same job are landing on opposite sides. The colorist feels it at a different moment than the location scout. Both reactions are completely rational. What I've noticed across a long career of these turns is that the divide tracks one thing: exposure. Whoever's paid work the tool can already touch feels it first and feels it hardest. That's not fear talking. That's people doing math about their own livelihood, and they're not wrong to. So if you're standing in the middle of this, confused about which side you're supposed to be on, here's my honest read. You don't have to pick a tribe. The belief-system version of this argument is a trap. The useful version is a much smaller, calmer question. Try this: Make two short lists. On the left are the parts of your work the tool can genuinely touch today. On the right are the parts it can't. Be honest, not hopeful, on both sides. Then get fluent in the things on the left before the decision gets made for you, and stop losing sleep over the things on the right. The people who do worst in a turn like this treat it as a fight to win. The people who do best treat it as a skill to learn. You don't have to love it or hate it. You have to know exactly where it lands in your work and act from there. Where do you land right now, and which part of your job made you land there? I read every reply. (Founding Members: this week I'm breaking down the single hardest technical problem in AI video right now, keeping a character looking the same from shot to shot, and the workflow tricks that actually help today.)
0 likes • Jun 16
@Ramon Torres Thanks much Ramon! 🙏
1 like • Jun 27
@Alec Graf Alec, sorry for the slow reply on this, but it's a sharp read and don't sell yourself short on the "I've never worked in the Industry" part. Sometimes not being steeped in how it's "always been done" is exactly what lets you see the thing the lifers can't. You're onto something real. On the model itself: I've always thought the Silicon Valley approach to equity could work beautifully for film and TV. Everyone invests, even if all they're putting in is their time and their craft, and everyone takes a proportionate share of what comes back. A true collective of specialists, each owning a piece. It's almost never been done this way down here in Hollywood, where the money and the credit tend to flow in one direction. But there's no law of physics stopping it. It just has to start somewhere outside the traditional system, which is exactly where you're looking. Now, to your actual question about producers. Don't count them out. The good ones genuinely earn their keep, and it's the part outsiders rarely see. A real producer opens the doors the artists can't, makes the deal, finds the money, and keeps the whole thing from falling apart at 2am. In your model, that "knock on the doors" person is arguably the most important hire, because making the film is only half the battle. The other half is distribution, and that's still the real gate. Anyone can post to YouTube. Getting seen, and getting paid, is the hard part. One caution, and I say it with love for this business: be sure you're partnering with people of integrity. There have always been producers in this town who'd take the shirt off your back and bill you for the laundry. In a collective built on trust and shared upside, one bad actor poisons the whole thing. Choose your circle carefully. Here's what makes me optimistic, and it ties right to your Gossip Goblin point. With AI in the toolkit, one artist can now cover several of those specialist chairs alone. That shrinks the team you need to make something cinematic, which makes your self-funded model far more realistic than it would've been even two years ago.
Flipkart Glam up Event
Recently I have done India's biggest online store Flipkart Glam up Event Ai + Motion graphics work, I created Ai art and with after effect i have done motion graphics you can see my work on bigger led
0 likes • Jun 27
@Sarfaraaz Shaikh Nice work. It would be great if you could share with the group how you are securing gigs with these kinds of clients.
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Lawrence Jordan
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@lawrence-jordan-3607
Film & TV editor, web entrepreneur, creator of AIography.ai & mastertheworkflow.com. I've consulted Apple, Adobe, Avid & others on digital video apps.

Active 1d ago
Joined Sep 19, 2024
Southern California
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