Knowing how to use a screen is important. Knowing when NOT to use it can be just as valuable. Rejecting a screen isn’t simply turning the other way. It’s a decision based on defensive positioning, spacing, help, and timing. There are a ton of reasons to reject: • The defense has loaded up to one side, leaving the opposite side open. • Your defender is overplaying or anticipating the screen, giving you a clean driving lane the other way. • A help defender is over-helping, creating an open shot or driving window away from the screen. • The defense is confused or misdirected, creating an advantage before the screen is even used. • The screener’s defender is sitting in a coverage that makes rejecting the screen more effective than using it. But here’s the important part: You have to sell the screen before you reject it. If you immediately reject, the defender may never shift their weight. Get into the screen. Change your pace. Make your defender believe you’re coming off it. Force them to open their hips, shift their weight, or fight over the screen—then attack the space they just gave you. This is where the real advantage comes from. From a movement standpoint, defenders are constantly reacting to cues—your eyes, shoulders, hips, pace, and path. A convincing setup can create a commitment from the defender before you change direction. Once their center of mass and momentum are moving toward the screen, rejecting it becomes much more effective. The screen is the threat. The rejection is the counter. Don’t just run plays. Read the defense. Manipulate their expectations. Create the advantage. Then attack it. Use the screen—or use the fact that they’re expecting you to. Trainer: @Logan Hinton, a former 5 year pro across three countries. Train Like a Pro!