one week ago, NimHunt was basically an experiment: can i make a small onchain game people actually come back to play instead of another crypto app where the blockchain is the whole personality? today, we just crossed 50 real gamers not 50 wallets created for an airdrop, not 50 people clicking through a demo once, but rather 50 people actually showing up to hunt, explore Angkor, collect gems, open chests, survive runs and compete for NIM. ngl, that’s a pretty cool milestone for me. especially because while people have been playing, I’ve basically been rebuilding the foundation underneath NimHunt at the same time. over the last few days we went through a full production pass. the biggest change is that NimHunt is slowly becoming less of a wallet playing a game and more of an actual game that happens to use Nimiq underneath. a timeline collapse of what i shipped: > adventurer identity wallets are still the secure ownership layer, but players now have an actual identity inside nimhunt. unique adventurer names, profiles, server-backed identity, persistent stats and a proper separation between who owns the account and who you are in the game. > onboarding & adventurer profiles new players can create their adventurer, pick from the 20 avatars we added across common → mythic rarities, and returning players can recover their historical gameplay stats. practice also stays open without forcing people through the full reward/wallet flow. > public identity & hall of heroes the leaderboard just stopped feeling like a block explorer instead of identifying everyone by wallet addresses, nimhunt can now show adventurer names, avatars, profiles and real gameplay reputation. > allies we added the first actual social layer. you can add other adventurers, accept requests, build an allies list, remove people and block when needed. no chat/global feed yet. just a small foundation I can build actual multiplayer/social mechanics on later. > bank, settings, & navigation treasure bank finally became its own proper part of the game instead of being scattered around different screens.