Last night at the workshop, we had a nice discussion about weaving character goals together. I wanted to post that example here so people looking for a more hands-on expression of this proactive stuff can see it. Here's how it worked: we had a group-designed setting (very loose) with a few facets we had decided on (starting conflicts, a few factions, locations, etc). Each player had a vague goal they were bringing to the table: 1. See the world 2. Uncover the truth of my origin/heritage 3. Get back the magical artifact that raiders stole from my community 4. Reconsider my stance on the ethical use of magic and come to a new understanding 5. Figure out what happened with the magical disaster all those years ago These are pretty vague, and they aren't specific enough to build encounters around - yet. Your job as a GM is guide the conversation (live, ideally) to help the players attach these goals to SPECIFIC people, places, and things, with as much overlapping interests as possible. I first asked Player #1 about seeing the world, and he said... 1. Travel to every island in the vast sea, starting with my list of islands I haven't been to yet This was slightly better, and it allowed me to ask for clarity on #3... 3. Follow the raiders to their island stronghold of [name]. I have never left the island before, so I need a crew who is well-traveled and capable. We can then use #3's goal to tie together #1's goal: we can have Player #1 be the well-traveled character who knows where the raider's island is, but hasn't been there yet - and wants to visit it because he hasn't been there. This points both of their "objects of desire", or the focus of their goals, at the same place. Meanwhile, we have goal #2 develop into... 2. Use my grandfather's secret notebooks to understand the magic of the [stolen magic item]. Since that item was stolen by the raiders and taken to the island that unites goal #1 and #3, this goal must also tie into that island destination (and also to the magic item itself, which is the object of desire for goal #3.