How scores are verified – - Server Seed & Replay: Before play begins, the server generates a random, one-time seed to determine the level layout, obstacles, and object spawn patterns. The client or player cannot choose or manipulate this seed -Telemetry & Physics Plausibility Checks: The server validates telemetry data at the end of the round by matching the duration against the server clock, capping scores based on movement physics limits and auditing the number of enemies defeated or coins collected. Scores resulting from memory manipulation are automatically rejected by the server.