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Owned by Scott

Level up teaching! 🚀 Turn curriculum into quests. Members get a gamified experience, 500+ templates & live support to make learning an adventure 🏆

Skoolers

162k members • Free

50 contributions to The Gamification Masterclass
Looking for Input!
I have "created" two quests for my Grade 5 classroom for Science. I used the quest generator. I am looking for some input on what I have, and how you would change things. What I'm missing - what doesn't make sense. I have altered the XP values - I'm not quite sure what I want right now with XP, but was thinking of keeping things around 100 XP each - we don't mark with percents, but it just seems easier to work with the number. I picked one of my outcomes, did a single (or partner) quest and then a group quest. Please help me out, what do you think? What would you change? I realize after exporting I have an extra text box and some spelling errors so disregard that! Thank you for any input, go easy on me!
0 likes • 9d
@Francis Lamoureux You raise a good point which is a great reminder of something I like to do. I try to keep a bin of junk like old containers and paper rolls and such which the kids have access too. Good for recycling too!
0 likes • 3d
@Jody Looy You're right there for sure :)
What happens when we finish the course ?
I was wondering if there is an after course? We pay a subscription type course, so there is a point where we will stop paying and leave the plateform. With that, the community and the help will disapear. Is there a way to keep the community without paying every month for a completed course ? A secret exchange plateform ? Sorry if it feel kind a negative. I don't know how long I'll continu the subscription (depend if my board wants to continue to pay for it) and I would love to be able to discuss and exchange with people without having to pay to access a plateform.
0 likes • 7d
Hey Francis, That's a great question! Happy to answer. The platform here does not have an option that fits that need however I can tell you the content is not done yet. I have more modules to add I'm just getting ready for the start of school at this point. On that note though, I totally understand the pay conumdrum for sure. It took me forever to drum up the courage to make this. Connection can occur on my socials with QnA and we could setup some Lives perhaps to discuss and support classrooms as well. Does that help at all? If not happy to go deeper :) As always, thanks for your contributions and support!
Module #11/12 - Finding Your Village 🏡
Greetings! If you were to build your own "Village of Ultima Examen," what is one tech-free puzzle, roaming NPC, or secret side quest you would hide in your realm for your students to discover? Or, how do you plan to theme the narrative of your written "Final Boss Battle"? Share your best End Game ideas below! ⤵️
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📣 Module 12 - Phase 2 - Launched
Hello 👋🏼 Part two of Module 11, officially known as Module 12, is now up and live! A ton of new resources and materials for your design pleasure! On to the next one! -Master Heebs✒️
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Breaking the Chains ⛓️‍💥
Well done, Apprentice! You've taken your first look at the 'invisible chains' that bind our young adventurers. It can be a sobering sight, can't it? Even a 60-second audit reveals just how much agency has been stolen. But now you see them. And seeing them is the first step to breaking them. After your reflection, what did you come up with? What 'chains' did you identify? Share your findings with the Guild below! ⤵️"
0 likes • Jul 17
@Jennifer Day These are extremely well chosen points!
1 like • Jul 17
@Justin Owens Totally agree with point 1 and 3 - huge factors!
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Scott Hebert
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@scott-hebert-3229
Award Winning Educator + Creator 🎲 Blending storytelling, tabletops & gamification to transform learning. Find the playbook here —join the quest ⚔️

Active 1d ago
Joined Oct 27, 2025
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Fort Saskatchewan