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The Board Room

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Where producers and engineers sharpen their craft. Real gear. Real sessions. Real results. The door is open.

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41 contributions to The Board Room
I'm picking four of you. Closed beta.
Here's how it works. Tonight I found two bugs I'd never want a founder to hit. One: MIXSTEIN forgot the fights it had already found the second the engine restarted. Two: it was quoting a distortion number on a full mix that only means something on a single tone. Both fixed tonight, and the build is rebuilt. That's the bar. It survives a restart on your machine before it ever gets to you. So here's the move. Four people, hands-on with me. You get it running on your machine on a call with me, dialed to your music. Your founding price locks for life: Essentials $29, Pro $59, Studio $149 a month. Founders keep getting feels and updates the rest of the room never sees. Who I'm picking: you mix for real, in Ableton Live Suite, on an Apple Silicon Mac. That's wave one. Logic, Studio One, PC: you're wave two, and I'll tell you when that's real, not before. How: comment FOUNDER or DM me. Already DM'd me? You're in the pool, no need to do it twice. I pick the four this week and message each of you directly. Nothing to pay to raise your hand. No date on delivery, same as always. Undeniable, not early. First thing you'd put it on: the mix bus, the vocal, or the low end? — DSG
1 like • 3d
@Chris Foster got you locked in
0 likes • 2d
@Muse Theartist Because the mix bus is where it reads the whole session at once. Per-track is coming after that's solid. Everywhere you can, though? That's the right instinct.
Mixing technique
Hey guys, I am wondering are you mixing with headphones or with monitors? I do that with headphones, but when I go to a studio its always sound better. Unfortunately its so expensive and at my apartment I cannot mix loud so I need to use my headphones. Is that even possible to mix just with headphones?
0 likes • 3d
Absolutely, man. It's easy to try to overcompensate for something you don't have, but mixing in headphones is very doable. There have been engineers who have won Grammys by doing that and that's what they're comfortable with. It all just comes down to understanding and knowing what those headphones sound like when you put sources on them. You know exactly what to listen for and then you can make the correct moves and get the mix to a sonic signature that you like
We are in the End Game now.
This is where we are right now. The end for testing individually is coming to an end very rapidly. Up next, I think you all know.
We are in the End Game now.
2 likes • Aug 13
@Michael Garris man, I'm trying to take care of it all, bro. I know it's not possible, but the ideas just keep coming and I keep figuring them out.
0 likes • 24d
@Lance Reed keep an eye out. Something's going to be happening very soon.
Is Mixstein an agentic harness? How is it actually talking to Claude
How does Mixstein actually talk to Claude? Does it call tools?
0 likes • 30d
Good question to answer once, publicly. No — MIXSTEIN isn't an agentic harness, and the product doesn't talk to Claude at all. No LLM ships in it. The engine reads your rendered audio, compares it against your reference and my captured decision data, and drives Ableton directly through the remote-script API. Deterministic — same mix, same reference, same answer every time. The Claude you've seen in my videos is my workbench, not the product. I use AI heavily to build MIXSTEIN. MIXSTEIN doesn't need AI to run. That's why it works offline, costs nothing per use, and your records never leave your machine. That's as deep as I'm going on internals before it ships — founders get the real look first. I appreciate people probing. I understand you're not the first. The curiosity is warranted, I get it, but I won't be giving away any specifics as far as like how I build.
It's almost time. And no, not everybody's getting it.
For months you've watched me build MIXSTEIN in front of you — an AI that doesn't just talk about your mix, it opens Ableton and makes the moves. Real devices. Real settings. On your session, not in some cloud demo. Last week I watched it read a record against a J Dilla instrumental, tell me exactly where the mids were lying, and prescribe the moves — and when it had nothing worth fixing, it said nothing. That's the part that took the longest to build: a tool with restraint. Tools that make moves are everywhere. Tools that know when NOT to are not. Here's where it stands: MIXSTEIN is going out very, very soon — but not wide. First it goes into the hands of a small group of creators while I'm personally on the line with each of them. They stress it, break it, shape it. Then it expands from there. Then the real thing arrives for everybody else — and by then it'll have been battle-tested by people who actually mix. If you've been waiting for the moment to pay attention, this is it. Question for the room: if MIXSTEIN could take ONE thing off your plate the first time you open it — what would you pick? Answers here genuinely shape what the first group gets.
1 like • Aug 13
This is rich. I love this answer. That's so honest and transparent. Thank you for sharing.
0 likes • 30d
@Dan Morgan Dan — you just wrote the product spec, brother. That's literally the design. You keep the beat, the character, everything that makes it yours. Then you hand it a reference and talk to it in feel language — "low end with this weight, highs with this haze" — and it translates that into actual moves, tells you why, and you stay the author. That translation layer — feel words into decisions — is the exact thing I've spent months capturing. My whole vocabulary is under the hood: what "weight," "haze," "air" actually mean in moves. The way you described it tells me you're gonna be dangerous with it.
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TouchTone Dsg
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@touchtone-dsg-6249
20+ yr producer/engineer. SPL co-sign. Viral anime remixes. I teach what actually makes records hit. Come build with us.

Active 1d ago
Joined Apr 15, 2026
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