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🚨 New video is live — I finally shipped the app.
Skin Marrow is submitted to the App Store. Waiting on Apple now, 48 hours to weeks. Honest version: it did not one-shot. I thought 2 days, it took 6. 350+ threads back and forth between me, Claude and Codex. I turned the recording off a couple times because I was just stuck on bugs and didn't want to bore you 😂 But I never wrote a single line of code. Not one. What surprised me most: the code was never the hard part. Ideation was. A lot of ideas that felt great died the second I ran a real market check on them. Full build, start to finish, nothing cut 👇 https://youtu.be/basupz-qRmQhttps://youtu.be/basupz-qRmQ Total cost to put an app on the App Store: $99/yr for the Apple developer program. That's it. No course, no tool stack, no agency. And you guys get TestFlight before YouTube does — I'll drop the link here the moment Apple approves 🔥 One line: what's the app you keep almost building? Tell me and I'll tell you which part Claude will actually fight you on. After 304 threads I've got a decent read on where it breaks 💪 p.s. tiny favor as always — a like or a comment on the video really helps with the anti-crickets protocol 😂 p.p.s. if you missed part 1 where we designed the whole thing in Claude Design, it's linked in the description.
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I Built an App From Scratch—Can It Actually Make Money?
Everyone can build an app with AI now. But can you still turn one into a profitable business? I’m testing that question from scratch—starting at $0 and documenting everything: - Market and competitor research - Choosing and validating the idea - Building the app with Claude Code - Launching the first version - Marketing it and finding users - Sharing the real results Part 1 is live now. It covers the research, decisions, build, and launch. Go show some love in Youtube, Movers! *Your Likes and comments means ALOT! 💪 https://youtu.be/q7h22yTSxFg?si=OcVh-I66_N0bHGAV
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If you don't commit, you don't get things done (at least I don't)
If you don't commit, you don't get things done. At least I don't. Everything I've actually finished had someone else in the room. A deadline I couldn't move, or people who'd notice if I went quiet. Everything I started alone is still sitting in a folder somewhere 😂 We're tribe animals. That's not a weakness, it's just how it works. We grow in groups, and we need people keeping us honest. ════════════════════════════════════════ Here's what made me think about this. I went back and read every intro in this community. Three out of four of you described the same build. Life AI OS. An OS for a one-person company. Hermes + Obsidian Same build. Different names. And almost none of you have finished it. I know why, because it happens to me too. It gets to about 60%, it half works, and then it goes in the folder next to the other three you started. It was never a skill issue. Nobody was watching. Nothing was due.🙂‍↔️ Without a deadline, nobody builds anything. Nobody ships anything. So I built the only thing I know how to fix that with. A room, a deadline, and me building next to you. ════════════════════════════════════════ AI Movers+ — Season 01. Four weeks. Starts Saturday 8 August. ⭐ Week 1 — your bottleneck dies. We find the one job eating your week and you build an AI employee that owns it. Running by Sunday. ⭐ Week 2 — Building your own stack. Not someone's templates. Skills built together for how you actually work. ⭐ Week 3 — it runs without you. And you spend the time you just got back building the thing you've been putting off for a year. App, SaaS, game, whatever it is. You ship it. ⭐ Week 4 — demo day. You demo, we audit it live, give each other feedbacks, we publish it. Then talk about how to Scale. You leave every single week with something that works, and it compounds. I ship it with you, and every single person gets feedback. That's why it's capped at 50. ════════════════════════════════════════ First 50 people: $44/mo, locked in for as long as you stay. After that it's $99.
What are you interested in right now?
It seems that a lot of fake hype and vibecoded garbages are slowing down..(hopefully) What make you excited these days? Curious to know what everyone's tinkering and experimenting
Fable 5 vs GPT-5.6 SOL for AI Video Generation
I tested the same prompt in Higgsfield using Fable 5 and GPT-5.6 SOL to compare how each model handles AI video generation. While both produced impressive results, they differed in areas like motion consistency, scene composition, prompt interpretation and overall visual quality. Running the same prompt across multiple models is one of the best ways to understand their strengths and choose the right tool for different creative workflows. 💬 Which model has impressed you the most for AI video generation lately and what differences have you noticed in your own tests?
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