This paper records the controlled three-render AADS acting-intensity comparison conducted with the same DIGI Full 3D dialogue scene at MODERATE, HIGH, and EXTREME settings. The experiment was designed to determine how far AADS could increase cartoon acting energy without sacrificing character identity, readable anatomy, continuity, staging, or dialogue control. The fourth proposed stress test (DOUBLE EXTREME / HYPER-NITRO) was not rendered because available generation credits were exhausted; it therefore remains unvalidated and is deliberately excluded from the production recommendation. The experiment demonstrated a clear progressive increase in performance energy. The internal comparative motion-energy index used in the review rose from 1.10 at MODERATE to 1.59 at HIGH and 1.95 at EXTREME. Relative to MODERATE, HIGH carried about 45% more visual motion and EXTREME about 77–78% more. EXTREME was approximately 23% more active than HIGH. More importantly, the visual inspection showed that the EXTREME render retained stable character identity, coherent hands and clothing, scene continuity, readable posing, and restrained listener behavior while giving DIGI substantially stronger facial, hand, torso, timing, and reaction performance. The production decision was therefore changed from “HIGH as the likely sweet spot” to the user-selected policy of “EXTREME as the normal cartoon baseline.” The practical reasoning is straightforward: high-energy cartoon acting is easier to reduce on a shot-by-shot basis than to recover after a timid default render. A further interpretive finding emerged after review of the EXTREME clip: its nearly continuous emphatic behavior is especially convincing for child and young-teen cartoon characters, for whom successive ideas can each feel immediately important and therefore receive full facial, hand, head, and torso commitment. The same performance density may read as deliberately theatrical on many adult characters, making adult scenes more likely candidates for selective reduction. Accordingly, AADS V26.2 was rewritten so that EXTREME is the governing default for acting/performance controls, while continuity locks, exact dialogue, speaker ownership, camera instructions, character DNA, props, wardrobe, and other production constraints remain protected and are not made “extreme.” Replit was then instructed to mirror the same policy in all visible and hidden presets.