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🌟 Start Here: Welcome to GemSeed! Introduce Yourself 🌟
🚀 Stop Making Static Art. Build Living Systems. Welcome to the global hub for interactive creators! Before we dive into nodes and sensors, let’s get to know the humans behind the screens. To kick things off, drop a quick comment below using this template: 👇 Copy & Paste: 👇 - 🌍 Who are you & where are you from? - 🤯 Your current TD headache OR dream project? (Stuck on particles? Arduino issues? Or what do you really want to build? Let us know!) - 🔗 Drop your Instagram / Portfolio! (Don't be shy, we love to see your work-in-progress!) 💡 What’s Next? Say hi in the comments, and then head over to the Classroom tab to choose your learning path (TD Foundation, Arduino Integration, or Dynamic Posters). We are thrilled to have you here. Let’s start building your interactive universe! 🌌 — Alex
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💎 The GemSeed Blueprint: Choose Your Touchdesigner Specialization
1️⃣ The Foundation: TouchDesigner Comprehensive Masterclass For those who want to master immersive media and real-time generation. - What it is: Over 20 hours of systematic, step-by-step training taking you from absolute beginner to advanced creator. - What you'll learn: Master 2D/3D real-time generative art, point cloud mapping, and complex particle systems. Dive deep into cutting-edge inputs like Kinect, Leap Motion, and camera-based body tracking. 2️⃣ The Physical Bridge: TouchDesigner + Arduino Interaction For those who want their art to live beyond the screen. - What it is: The ultimate guide to soft-hard integration. Blur the line between the virtual and the physical without writing a single line of complex code. - What you'll learn: Connect real-world sensors, motors, and EEG data via Arduino. Build interactive installations, kinetic sculptures, and smart art pieces that react to touch, light, motion, and the environment. 3️⃣ The Graphic Revolution: Dynamic Interactive Posters For graphic designers ready to break template constraints. - What it is: Transform traditional, rigid graphic design into fluid, scalable visual experiences. - What you'll learn: Master kinetic typography, parameter-driven layouts, and visual systems that continuously reshape, reorganize, and evolve in real-time. 🌍 Trusted by a Global Creative Community You aren't just taking a course; you are joining a movement. Over 2,500 paid students from 56+ countries are already using our frameworks to create mind-blowing interactive installations. 👨‍🏫 About Your Instructor I’m Alex Xi (Luchen), founder of GemSeed. With a dual MA/MSc from the Royal College of Art (RCA) and Imperial College London (ICL), I’ve developed interactive systems for global brands like Porsche, Tasaki, and Clé de Peau Beauté (CPB). Now, I’m sharing my exact workflows with you. ⚡ Ready to Break the Boundaries? (How to Start) You have two ways to dive in and get the full source files (.toe, .tox and .ino):
💎 The GemSeed Blueprint: Choose Your Touchdesigner Specialization
Interactive laser
Hi everyone! We are looking for an experienced TouchDesigner developer or a small team for a paid commercial project: the development of a complete interactive light and laser room. The task is to create both the interaction concept and the technical control system. Preliminary equipment scope - up to 9 RGB laser projectors; - 3 depth cameras for visitor tracking; - approximately 12–20 DMX / Art-Net-controlled lighting fixtures; - TouchDesigner as the central control system; - Pangolin Beyond / FB4 for laser scene playback. The final number and placement of fixtures may be adjusted based on the proposed concept and the size of the room. Required interaction logic The room should react to visitor presence and movement. As a starting point, we are considering the following mechanics: - one visitor activates a local light or laser zone; - movement causes the light composition to follow the visitor or move between zones; - two visitors can create a visual connection between them; - several visitors activate larger collective scenes; - when the room becomes crowded, the system switches from individual tracking to zone occupancy and group-density analysis. The contractor may propose a stronger or more original interaction concept. We would like to receive 2–3 possible mechanics explaining what visitors do and how the room responds. Technical scope The system should include: - visitor tracking using depth cameras; - interactive zones and multi-person logic; - lighting control via DMX / Art-Net; - triggering and parameter control of prepared laser scenes through Beyond / FB4; - unified color and scene logic; - SHOW, INTERACTIVE, AMBIENT, and SERVICE modes; - a simple operator interface; - system setup, testing, documentation, and handover. The first stage should be a paid technical proof of concept: one camera → one tracked visitor → one interactive zone → one virtual lighting fixture → one test command for a laser scene. We are looking for someone capable of developing the full system, not only individual visual effects.
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Interactive laser
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