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🚀 Exciting Updates to How You Can Learn Grasshopper!
Hey everyone! 👋I’ve updated how you can access all the Grasshopper goodness, and it’s now clearer, more flexible, and way more fun. Here’s the breakdown: 🔵 Option 1: Premium Membership Want full access to everything without thinking twice?Join the Premium Tier: - $7/month - $69/year (get 2 months free!) You get all lessons, all updates, all new drops, and the full community experience.Easy, simple, unlimited. ✔️ 🟢 Option 2: Lifetime Courses Prefer to own your learning forever?You can grab: - Grasshopper Part 1 — Lifetime access - Grasshopper Part 2 — Lifetime access - Or the full bundle (P1 + P2) A one-time payment, yours for life. 🟣 Option 3: “Freemium Carousel” 🎠 Every four weeks, I rotate two lessons from the Premium library into the free area, So even if you’re not Premium, you’ll always have something fresh to explore.Try it out, get inspired, and see whether you want to dive deeper. 💬 Why this setup? Because everyone learns differently. Some like memberships, some like owning the course forever, and some just want to poke around and learn at their own pace. Now you can choose what fits you best. If you have questions, just drop them below!Let’s keep creating cool things with Grasshopper 🦗✨
Help With Creating Tangent Ruled Surfaces in Grasshopper
Hello! I recently came across Cameron Wu’s studies in Lines of Development, and I found them really interesting. I’m trying to replicate some of the processes so I can understand them better and experiment further with ruled surfaces. From what I understand, some of the studies start with a cone/hyperboloid and generate a ruled surface that somehow wraps around it while remaining tangent to it. The same idea is then extended to multiple objects, creating continuous ruled surfaces that connect or transition between them. The only method I’ve managed to figure out so far is essentially working in 2D: contouring the geometries, getting circles/sections, drawing tangent lines between corresponding sections, extracting the overall curves, and then lofting those together. It works for something simple, but I don’t think it would be practical once the geometry becomes more complicated or when several objects are involved. I feel like there must be a more direct 3D approach, possibly by taking points on the surfaces, creating perpendicular/local planes at those points, and somehow finding the tangent ruling lines between the geometries. Has anyone experimented with something similar in Rhino/Grasshopper, or knows a good way to construct these tangent ruled surfaces directly in 3D? Any pointers on the geometry or Grasshopper approach would be really appreciated!
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Help With Creating Tangent Ruled Surfaces in Grasshopper
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HEY LEGENDS! just wanted to share this little script with you guys!
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Calendar Updates - Are these still going on ?
Hi Brian, will there be further live session, i get a reminder once a week, then i look a couple of times?
QUESTIONS!
Hey legends! 👋 Hope you're all doing well. I'm thinking of running a live session soon, and I'd love your input. What would you like me to focus on? - Grasshopper scripting workflows and techniques? - Design references and where to find inspiration? - Developing your own style? - Data trees, optimization, plugins, or advanced topics? - Live problem-solving and Q&A? - I'd also love to make it more community-driven—maybe we can review each other's work, share WIPs, and give constructive feedback. Drop your ideas below! 👇
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