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4 contributions to AI Guerrillas
YSong Update...
Hello all. So, as most of you know, I am slowly building a Suno AI killer myself. This past week, a huge chunk of the site has been complete. I managed to build YSong World where people can publish their music, comment on the songs, save the song to favorites, save the album, and follow the artist. I successfully have a nice online DAW going that allows you to use your already installed VST3 instruments and your plugged in real life instruments to build songs within the DAW using an external bridge. This has never been done. This bridge also uses audio drivers such as ASIO4ALL and WASAPI if you have them installed on your computer. And you can now export your final DAW builds into 16/24 bit wavs, flac (lossless), and mp3's of any kbps you choose from 64-320 kbps. At the moment, I am building effects, such as a compressor. And it won't be long that AI can build songs directly into the DAW. I already am using the OpenAI api for chatting with AI personas and it currently manages files in the asset drawers. The website is not public yet, as I am doing this locally off of my computer to save on cloud fees. Once it is ready, I'll figure out a way to make it cost effective and have it live for everyone. The AI currently can play any audio within your asset drawer, but soon generate songs into the DAW itself, or individual tracks.
YSong Update...
1 like • 2d
Building a local web app from scratch while managing audio assets and API connections sounds intense. I use VS Code alongside Floment project cards to keep my development milestones and public progress updates organized in one place. It saves a ton of clutter when you are deep in a build.
Starting This Journey...
Hey everyone, really excited to be here. Very happy that i found this community on like minded people who want to build something with the power of AI. I just began my journey with my new YouTube channel with Deep House Music, built by AI: https://www.youtube.com/@DeepHouseManor I am busy making new music and videos, first song has just been uploaded to Distrokid and will be released in a few days. My main first question: Is there a rule/guideline to how many videos i can upload in a day with my new Youtube channel? I have heard to same different things from only uploading 1 a day, to getting out as many as possible, not knowing if one or the other will create a "red flag" for my new channel or no, or is this just a myth? I was watching the videos in the classroom and it says there get 300-500 songs out for your artist as soon as possible... I was a bit blown away by it but is this the way to go? I appreciate all the feedback i can get from you all. Frank
2 likes • 9d
When pushing out high volume content, having a clear release schedule keeps you from burning out. I keep all my raw audio files and artwork organized in Google Drive and then plan my weekly publishing schedule inside Floment using project cards and task tracking. Having a dedicated workspace with built in to dos makes it much easier to stay on top of daily uploads without losing track of your releases. Focusing on steady, manageable consistency will protect your channel while keeping momentum high.
Quick question for the creators taking daily reps in here: how are you organizing your music drops and product builds?
Cutting through the noise and generating songs or cover art is awesome, but bouncing between scattered prompt notes, random spreadsheets, audio files, and browser tabs to keep track of release pipelines gets chaotic pretty fast. Before I over-engineer some complex setup... what does your actual project tracking stack look like when pushing projects from idea to final drop? Are you keeping your task lists strictly in basic notes apps, or using a simple visual board/workspace to keep your builds moving forward consistently?
How Many artist projects is too many or is there such a thing?
I have a few bands but when I get help from Claude it insists I am spreading myself too thin and I'm always fighting with it that I'm not getting burned out etc. I do have a main and a secondary artist that I work on daily but I have like 7 other artist projects. I probably don't have as many as many of you do. Is there an optimum amount of artists? How many is too many?
1 like • Jul 23
There isn't really a hard limit as long as you aren't feeling burned out and your setup can actually handle it. I keep my main focus and secondary builds separated on Floment using dedicated project cards and daily to-dos so the background projects don't get messy while I work. How are you currently keeping track of tasks and progress across all 7 side projects?
1-4 of 4
Tony Iverson
2
13 points to level up
@tony-iverson-7089
Building things online and trying to optimize my daily workflow. Here to learn from founders who are a few steps ahead.

Active 42m ago
Joined Jul 5, 2026
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