I want to try making a code that that displays the inputs of a geometry node modifier of a selected mesh and i am having trouble on making it any help please
Hey there! 👋 I’m currently using Visual Studio Code as my go-to IDE, and it’s been great. Lately, I’ve been having a lot of fun experimenting with the Neovim extension, and I’m really loving it! Since my laptop has been having trouble running Visual Studio Code, I’m thinking about switching to Neovim. What about you all?
I personally love PyCharm because it has everything I need right there even for making Blender scripts. I love VS Code for other things but I've kind of always hated doing Python in it. It may have gotten better though because honestly I haven't tried in a few years because I've been using PyCharm for so long.
https://plugins.jetbrains.com/plugin/29756-blender-probe Has anyone tried this? I've scanned through it but didn't have time to thoroughly read but couldn't find that it specifically targets the new 5.x bpy. If it doesn't, it sort of makes it useless because you would end up creating errors that the ide would miss.
Just started the "Blender Python for Artists Part 1". I use Blender on Linux (currently Kubuntu distro) and like to maintain strict control over which version I am using. To do this I use a “portable” installation which sets up a separate copy of the blender software for development. This way I can explore changes and scripts without impacting my main Blender application.
I do exactly this as well. And the great thing is you can go in and delete the config folder and it's just like a brand new install the next time you open it. It's only happened to me once before and it's because I was trying to get deep into the preference configs and I ended up hosing the install as a whole. But I keep a copy of the portable version in a separate folder that I just copy back in to and I'm back and running. All the while my regular "production" Blender is untouched.
Using a 100% free AI agent inside VS Code, I built a Blender Python script from scratch, turned it into an operator + UI panel, and packaged it as a proper Blender extension, no paid AI tools required.
Hey all. Just looking to get into using Python to interface with Blender in a number of ways to display math but also would like to use it as bridge as well for a number of other applications like Plasticity and FreeCAD. I've used the internal scripting tab for some extremely basic stuff but I love using PyCharm for a lot of other projects so I'm pretty comfortable in that UI. One project I've been thinking of doing for a while but luckily didn't get all that far into was I wanted to update the type stub library for the Blender API (now in 5.1) for VS Code and PyCharm. But that will take a while and I have some shorter projects to finish out first.
@John Smith Images Classical I've also had great luck with Claude (just the regular web portal because I don't have a paid tier at the moment so no Claude code) and like you said it just gives you some great pieces to start looking into and putting together like a puzzle.