No engine. No build. No art team. Just a concept, turned into a console-style reveal trailer: cinematic, HUD, objectives, button prompts and all.
I make AI concept trailers for game studios that need to:
• pitch publishers and investors
• test demand before committing a production budget
• lock tone and world before production starts
• or simply making cutscenes for your games
Weeks, not quarters, at a fraction of a traditional cinematic budget.
Creative directors, producers, BD leads: if you've got a concept that needs selling, DM me.
— Vikrant Dubey, AI Film Director, Design Rescue