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Build a Blender Add-on Using a 100% FREE AI Agent
Using a 100% free AI agent inside VS Code, I built a Blender Python script from scratch, turned it into an operator + UI panel, and packaged it as a proper Blender extension, no paid AI tools required.
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Blender Python for Artists course
You can find the course in the Classroom tab. Please let me know if you have any questions or if you run into any issues!
Blender Python for Artists course
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Introduce Yourself
Make sure to create an Introduction post. 🥳 I would love to say hello! 👋 I created an introduction template post for you if you need some help https://docs.google.com/document/d/1NL4RUnbrlplwKCTnrdos3IgyJbTMmO_EcLD6QmegG8w/edit?usp=sharing
Introduce Yourself
How to read and assign values to geometry nodes modifiers?
It sounds like such a basic question but I've been struggling with it last day and couldn't find an answer and AI was giving all the incorrect answers. So lets say I have a custom node group that I assign as a modifier to a mesh object (see image). How do I actually read and assign values to this modifier like 'Resolution' or 'Bevel Radius'? To be precise, I'm trying to build a modal operator which is after adding the geo node modifier, should allow me to adjust parameters of this modifier by, as an example, moving mouse to adjust Radius and then LMB to confirm. It seems like geo nodes work differently from regular modifiers and I constantly getting different errors. I'm also not very familiar with modals, currently I'm adding the modifier via invoke() and then adjust the parameters through modal() via if event.type == 'MOUSEMOVE', is this the correct approach? I attached the WIP operator I'm trying to make, it uses a custom append_geo_nodes() function that references a blender file with all my custom geonodes so it won't work on its own but you can add any custom geo node modifier to test it.. Thank you!
How to read and assign values to geometry nodes modifiers?
Geometry node n panel
I want to try making a code that that displays the inputs of a geometry node modifier of a selected mesh and i am having trouble on making it any help please
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