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Coffee Hour with Jonah is happening in 3 days
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Welcome to the Game Master's Laboratory!
Welcome to the Game Master Laboratory! This is a place for people who are running (or planning) TTRPG games to brainstorm ideas with other GMs, share ideas and resources, and test their creations with each other. I recorded a short video to get you started, which you can view in this post. It's all about what we do here, but it's also about how to use Skool, so if you're new to Skool, make sure to check that out! If we haven't met you yet, we would like to. Please make a post in the "General Discussion" channel to introduce yourself and tell us... 1. Which systems you like to play/run 2. A bit about the games you're running right now Glad you're here. DM us if you have any questions.
Welcome to the Game Master's Laboratory!
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Community Guidelines
Please take a glance at these before posting anything---pretty straightforward stuff. Moderators are the final arbiters on how guidelines are applied. Be Respectful: Show due respect to other people. This covers anything from being overly rude to hate speech. Do Not Post Personal Info: Even if you’re comfortable with others knowing your email or other contact info, please don’t post anything of the sort in the discussion channels. Be Supportive: Constructive criticism is welcome. Insulting other people is not. Don’t Pick Fights: If there are issues, bring them to the moderators. Don’t try to battle and hash it out yourself. No Ads: No advertising, including self promotion. Feel free to discuss and talk about things you think are cool or interesting (discussing an upcoming TTRPG, for example, isn’t “advertising” it) but don’t attempt to sell things. Family Friendly: Try to limit foul language to a reasonable amount, and don’t post anything explicit. Legal: Don’t post or share pirated content. Credit Creators and Sources: When you post art, games, or other forms of content, give credit where it’s due.
Now Out: The Game Master's Field Notes!
UPDATE: This issue is now available for purchase at RPG Trader! You can buy it here: https://rpgtrader.com/products/10182/the-game-master-s-field-notes-issue-1 It will be available on DriveThruRPG at a later date as well! The first issue of our new monthly zine, the Game Master's Field Notes, is out now! Written in the style of the Game Master's Handbook series (the Proactive Roleplay and Collaborative Campaign books), these 36+ page issues are packed with advice, articles, mechanics, and encounters suitable for any game. This month's theme: Travel. This issue is currently available to all Gold members, but I'm working on getting it up at DriveThruRPG with our other packets for those who want to purchase individual issues. Gold members also have access to our monthly (returning this month) workshops, every packet we've ever made, and a slew of other game materials/recordings, plus the playtest draft of our upcoming RPG, The Ordained! In the meantime, I've attached a free, shortened preview to take a look through, which you can download right from this post. Each issue contains: - Articles written in the style of the Game Master's Handbook series. These are a essentially condensed book chapters, covering all-new topics. - System-agnostic mechanics suitable for any game, made to be easy-to-use and understand. Each is table-tested and made to encourage proactive and/or emergent roleplaying. - Encounters, ready to drop into any game! These are modular and made specifically for proactive roleplaying games. We're excited to keep the momentum! I'll comment under here once this issue is available on DriveThruRPG (I was hoping to have it up by now, but there's a brief review process and I didn't wanna wait!). For now, Gold members can access it in the Classroom tab alongside all other materials.
A work in progress
For my upcoming Night City Daggerheart mini-campaign.
A work in progress
Prepping Proactive Campaign Videos!
EDIT: The next few are available, with info on how to prep specific sessions and encounters! Watch them in the classroom tab! https://www.skool.com/game-masters-laboratory/classroom/b10da8af?md=23cd1876a2ae43f9b5e571db4ba8d69a I've recently been running a new campaign, and I thought it might be useful to record the process a bit. This will cover at least the basics: preparing for Session -1, adapting an existing module, and prepping proper proactive sessions and encounters! This is not a live play---I'm running a private home game for friends---but it is a quick look at the process and some strategies for running proactive, emergent campaigns. I'll do my best to keep them short---Session -1's video is a bit longer than I'd like, but there's lots to talk about! I'll make each video as long as it needs to be in order to be useful (but I'll aim for 5--10 minutes). I may throw them on youtube eventually for each of watching (and I won't make an announcement every time there's a new one! I'll just comment in this post). I hope they're useful!
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Game Master's Laboratory
skool.com/game-masters-laboratory
For TTRPG GMs to learn & practice running excellent games with D&D, Pathfinder, and More! Hosted by the authors of the Game Master’s Handbook Series.
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