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📣 BIG NEWS: The Cycle 2 winners are being revealed this Thursday!
It all comes down to Thursday. The Cycle 2 winner announcement is dropping on October 8th. The Community Council has worked through every submission and the results are ready. To every builder who submitted a Mini App, you put in the work and Thursday is your moment. To everyone who followed along, tested Mini Apps, and cheered builders on, you're part of this too. Don't miss it! 🥁
New Games at NimiqValley
I’ve added three games to NimiqVillage: 1. Nimiq Pirate: Command a pirate ship and battle others; take down enemies to plunder coins. 2. Nimiq Plane: Become a skilled pilot and dodge an endless barrage of incoming rockets. 3. NimiqBlocksDrop: Stack the falling blocks; completing a horizontal line earns you coins let's go try it... https://nimiqvalley.lovable.app
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New Games at NimiqValley
🎤 How did you spend your weekend?
142 Mini Apps are under review and the wait is almost over. While the Community Council works through your submissions, we want to know how you spent the weekend. Were you making some last improvements to your Cycle 2 submission, planning what you want to build for Cycle 3, or taking some time away from the screen entirely? Let us know in the comments, and stay close for the next announcement.
Nimiq Pay now supports Full Screen!
In case you missed it, your app can now open in full-screen! Nimiq Space now can play nicely in landscape full screen, this means all games on Nimiq Pay just got full screen support (update your apps to go full screen on open). Updating this into Cinima as we speak!
Nimiq Pay now supports Full Screen!
we just hit 50 real players on NimHunt in our first week live 🎉
one week ago, NimHunt was basically an experiment: can i make a small onchain game people actually come back to play instead of another crypto app where the blockchain is the whole personality? today, we just crossed 50 real gamers not 50 wallets created for an airdrop, not 50 people clicking through a demo once, but rather 50 people actually showing up to hunt, explore Angkor, collect gems, open chests, survive runs and compete for NIM. ngl, that’s a pretty cool milestone for me. especially because while people have been playing, I’ve basically been rebuilding the foundation underneath NimHunt at the same time. over the last few days we went through a full production pass. the biggest change is that NimHunt is slowly becoming less of a wallet playing a game and more of an actual game that happens to use Nimiq underneath. a timeline collapse of what i shipped: > adventurer identity wallets are still the secure ownership layer, but players now have an actual identity inside nimhunt. unique adventurer names, profiles, server-backed identity, persistent stats and a proper separation between who owns the account and who you are in the game. > onboarding & adventurer profiles new players can create their adventurer, pick from the 20 avatars we added across common → mythic rarities, and returning players can recover their historical gameplay stats. practice also stays open without forcing people through the full reward/wallet flow. > public identity & hall of heroes the leaderboard just stopped feeling like a block explorer instead of identifying everyone by wallet addresses, nimhunt can now show adventurer names, avatars, profiles and real gameplay reputation. > allies we added the first actual social layer. you can add other adventurers, accept requests, build an allies list, remove people and block when needed. no chat/global feed yet. just a small foundation I can build actual multiplayer/social mechanics on later. > bank, settings, & navigation treasure bank finally became its own proper part of the game instead of being scattered around different screens.
we just hit 50 real players on NimHunt in our first week live 🎉
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Mini Apps Competition
skool.com/miniappscompetition
🏆Official community for the Nimiq Mini Apps Competition
📱Build, connect & compete for $50k+ in prizes
🌍For developers, indie hackers & vibe coders
Leaderboard (30-day)
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